Hello Hunters, 中文贴在下面
We pushed a set of important fixes today, focused on clarity, stability, and making Vanya feel smoother.
-PK & Red Skull Status Now Display Correctly (For Everyone)
PK and Red Skull indicators are now showing properly and consistently for all players, not just in some cases. If you rely on PK timers or skull status, this should feel much more accurate and reliable now. (Bonus, the skull now display on The Pub also besides your outfit for everyone.)
-Idle Hunt Interface Reworked
We’ve redesigned the Idle Hunt UI to be more compact, cleaner, and easier to read, with a layout that wastes less space and keeps the important info upfront. We’re confident hunters will like this upgrade.
-PvP Worlds: “Replay Death” Bug Fixed
A frustrating bug on PvP Worlds has been resolved:
In some cases, if you died in PvP, then healed in the Pub and returned to Idle Hunt, the game could incorrectly show that you died again. This wasn’t a real death, it was caused by a log issue replaying old death data.
This is now fixed.
We also want to apologize for the delay on this one. The issue was more complex than it looked, and it required extra testing and validation from multiple members of Demona Vosz to ensure we didn’t create new problems while removing it.
Thanks for your patience!
Upcoming Content Expansion: The Deep Dragon
And yes… The Deep Dragon is getting closer. This upcoming expansion for Vanya will include:
-Vanya Main Storyline
-Infinite Procedurally Generated Dungeons
-New Shadow Book Questlines
-High-Level Solo and Group Endgame Content
We will talk more about The Deep Dragon very soon.
See you in Vanya,
Ravena Kills
Demona Vosz Team
We pushed a set of important fixes today, focused on clarity, stability, and making Vanya feel smoother.
-PK & Red Skull Status Now Display Correctly (For Everyone)
PK and Red Skull indicators are now showing properly and consistently for all players, not just in some cases. If you rely on PK timers or skull status, this should feel much more accurate and reliable now. (Bonus, the skull now display on The Pub also besides your outfit for everyone.)
-Idle Hunt Interface Reworked
We’ve redesigned the Idle Hunt UI to be more compact, cleaner, and easier to read, with a layout that wastes less space and keeps the important info upfront. We’re confident hunters will like this upgrade.
-PvP Worlds: “Replay Death” Bug Fixed
A frustrating bug on PvP Worlds has been resolved:
In some cases, if you died in PvP, then healed in the Pub and returned to Idle Hunt, the game could incorrectly show that you died again. This wasn’t a real death, it was caused by a log issue replaying old death data.
This is now fixed.
We also want to apologize for the delay on this one. The issue was more complex than it looked, and it required extra testing and validation from multiple members of Demona Vosz to ensure we didn’t create new problems while removing it.
Thanks for your patience!
Upcoming Content Expansion: The Deep Dragon
And yes… The Deep Dragon is getting closer. This upcoming expansion for Vanya will include:
-Vanya Main Storyline
-Infinite Procedurally Generated Dungeons
-New Shadow Book Questlines
-High-Level Solo and Group Endgame Content
We will talk more about The Deep Dragon very soon.
See you in Vanya,
Ravena Kills
Demona Vosz Team
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Vanya Patch Notes: January 6th