Logo Vanya Patch Notes: January 6th

Board: News / Updates | Views: 240


Hello Hunters, 中文贴在下面
We pushed a set of important fixes today, focused on clarity, stability, and making Vanya feel smoother.
-PK & Red Skull Status Now Display Correctly (For Everyone)
PK and Red Skull indicators are now showing properly and consistently for all players, not just in some cases. If you rely on PK timers or skull status, this should feel much more accurate and reliable now. (Bonus, the skull now display on The Pub also besides your outfit for everyone.)
-Idle Hunt Interface Reworked
We’ve redesigned the Idle Hunt UI to be more compact, cleaner, and easier to read, with a layout that wastes less space and keeps the important info upfront. We’re confident hunters will like this upgrade.
-PvP Worlds: “Replay Death” Bug Fixed
A frustrating bug on PvP Worlds has been resolved:
In some cases, if you died in PvP, then healed in the Pub and returned to Idle Hunt, the game could incorrectly show that you died again. This wasn’t a real death, it was caused by a log issue replaying old death data.
This is now fixed.
We also want to apologize for the delay on this one. The issue was more complex than it looked, and it required extra testing and validation from multiple members of Demona Vosz to ensure we didn’t create new problems while removing it.
Thanks for your patience!
Upcoming Content Expansion: The Deep Dragon
And yes… The Deep Dragon is getting closer. This upcoming expansion for Vanya will include:
-Vanya Main Storyline
-Infinite Procedurally Generated Dungeons
-New Shadow Book Questlines
-High-Level Solo and Group Endgame Content
We will talk more about The Deep Dragon very soon.
See you in Vanya,
Ravena Kills
Demona Vosz Team
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你好,猎人们!
我们今天推送了一批重要修复,重点提升清晰度、稳定性,并让 Vanya 的整体体验更加顺畅。

PK 与红骷髅状态现在会正确显示(所有人都一样)
PK 和红骷髅(Red Skull)指示现在会对所有玩家稳定、准确地显示,不再出现只对部分人正常的情况。依赖 PK 计时或骷髅状态的玩家,现在会明显感觉更可靠、更精准。
Idle Hunt 界面已重做
我们重新设计了 Idle Hunt 的 UI,让它更紧凑、更清爽、更易读。布局更省空间,关键信息更靠前。我们相信猎人们会喜欢这次优化。
PvP 世界:“重复死亡(Replay Death)”BUG 已修复
一个令人头疼的 PvP 服务器问题已解决:
在某些情况下,你在 PvP 中死亡后,如果在酒馆(Pub)恢复生命并返回 Idle Hunt,系统可能会错误地再次显示你死亡。这并不是真正的死亡,而是由于战斗日志错误回放了旧的死亡记录导致的。
现在,这个问题已经修复。
同时,我们也为这次修复花费的时间向大家道歉。这个问题比看上去更复杂,需要 Demona Vosz 多位成员进行额外测试与验证,确保修复过程中不会引入新的问题。
感谢大家的耐心!
即将到来的内容扩展:The Deep Dragon
没错……The Deep Dragon 正在接近。这个即将推出的 Vanya 扩展内容将包括:
Vanya 主线剧情
无限随机生成地下城(Procedurally Generated Dungeons)
全新的 Shadow Book 任务线
高等级单人/组队终局内容(Endgame Content)
我们很快会分享更多关于 The Deep Dragon 的信息。
Vanya 见!
Ravena Kills
Demona Vosz 团队
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Very nice update, looking forward to Deep Dragon!
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UI is looking good! Can't wait for the upcoming content, sounds fun!
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Thank you for fixing the replay bug!
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