Logo PVP Overhaul & New World "Umbra" - Jan 3rd

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Hello Vanyans! 中文内容请见下方

After a intense development and testing, Demona Vosz is proud to announce a complete rework of the PVP system.

We have been closely monitoring your feedback regarding the combat mechanics in PvP Worlds (Noctra, Umbra). We agree with you: the previous mechanism did not sufficiently reward your hard work, making high-level gear feel unimpactful and allowing for unfair griefing.

Starting January 3, 2026, a massive Hotfix will be deployed to address these issues permanently. Here is exactly how the new PVP works:

1. Equipment Now Matters (A LOT)
Previously, PVP only calculated your Base Skills. This is no longer the case.

-Change: Your damage output is now calculated using your Total Stats Skills (Base Stats + Weapon Bonuses + Set Bonuses).
Result: If you have a powerful upgraded sword or a rare bow, you will deal significantly more damage. The Dark Market is relevant again—buy good gear to survive.

2. Defense is No Longer "Useless" in PvP
We heard your complaints that "1000 Defense takes the same damage as 0 Defense". We have spent weeks calibrating a new Damage Mitigation Formula.
Defense now acts as a percentage shield. It doesn't subtract damage flatly; it absorbs it.

Our Formula:

What does this mean for you?

* 400 Defense: Absorbs 50% of incoming damage.
* 1,000 Defense: Absorbs ~71% of incoming damage.
* 2,000 Defense: Absorbs ~83% of incoming damage.

Note: You can never reach 100% immunity, but a high-defense Tank will now take a fraction of the damage compared to a naked player.*

3. "Fair Play" Level Gap Protection
To stop high-level players from griefing new players:
* The Rule: You can only attack a player if their Level is at least 50% of your own Level.
* Example: If you are Level 400, you can only attack players Level 200 or higher.
* Example: If you are Level 100, you can only attack players Level 50 or higher.


4. The Red Skull Exception
Justice must be served. If a player has a Red Skull, the Level Protection does not apply.

A Level 400 player CAN attack a Level 10 Red Skull player. If you choose the Vanya Assassin life, you lose the protection of the Fair Play rules.

5. Retaliation Update

If a low-level player attacks a high-level, the Automatic Retaliation will now use the hight-level full equipment power. You might be killed instantly by the counter-attack.

To celebrate this new era of combat in Vanya, we are opening a new PvP World: Umbra on January 4nd

See you on Vanya on January 3!

BONUS
We are also excited to announce Cross-Worlds Rivals: a permanent, scheduled Guild Battle Event that connects ALL servers—including Non-PVP Worlds.

For the first time, Guilds from different worlds will face each other in a Safe Arena (no death penalty).

Glory & Rewards: Winners will bring exclusive rewards and buffs back to their home world.

The Cross-Worlds Rivals is expected in February

More information about our content update The Deep Dragon and the Rivals will be posted soon. Stay tuned!

Lupita She-Devil
Demona Vosz
公告

亲爱的 Vanyans:

在经过长时间的开发与测试后,Demona Vosz 很荣幸地宣布,PvP 系统已完成一次全面重做。

我们一直密切关注大家对 PvP 世界(Noctra、Umbra)战斗机制的反馈。我们认同你们的看法:旧系统无法真正体现装备的价值,高等级装备缺乏影响力,同时也允许了不公平的恶意击杀行为。

因此,自 2026 年 1 月 4 日 起,我们将上线一次大型热修复,彻底解决这些问题。以下是全新的 PvP 系统说明:

1. 装备现在真正重要了

此前,PvP 仅计算角色的基础属性。
这一机制现已被完全重做。

调整内容:
你的伤害现在基于 总属性值 计算(基础属性 + 武器加成 + 套装加成)。

结果:
拥有强化武器或稀有装备的玩家将造成显著更高的伤害。
黑市再次变得重要,装备将真正决定你的生存能力。

2. 防御不再是“无用属性”

我们听到了玩家的反馈:“1000 防御和 0 防御几乎没有区别。”

为此,我们重新设计了伤害减免公式。

现在,防御以百分比形式吸收伤害,而不是简单减少固定数值。

新防御机制:

400 防御:吸收 50% 伤害

1000 防御:吸收约 71% 伤害

2000 防御:吸收约 83% 伤害

请注意:
你永远无法达到 100% 免伤,但高防御角色将明显比无装备角色承受更少的伤害。

3. 公平对战(等级保护)

为了防止高等级玩家恶意击杀新手:

你只能攻击等级不低于你 50% 的玩家

例如:

等级 400 → 只能攻击 200 级及以上玩家

等级 100 → 只能攻击 50 级及以上玩家

4. 红骷髅例外规则

正义必须被维护。

如果玩家处于 红骷髅状态,等级保护将不再生效。

这意味着:

等级 400 的玩家可以攻击等级 10 的红骷髅玩家

选择刺客之路,即放弃公平保护

5. 反击机制更新

如果低等级玩家攻击高等级玩家,
系统将使用高等级玩家的完整装备强度进行自动反击。

在这种情况下,你可能会被瞬间击杀。

世界开启公告

为庆祝全新的 PvP 时代:

World:Umbra 将于 1 月 5 日开启

我们将在 1 月 3 日 于 Vanya 等待各位的到来。

额外内容:Cross-Worlds Rivals

我们很高兴宣布全新的长期活动 —— Cross-Worlds Rivals。

这是一个连接所有服务器(包括非 PvP 世界)的公会对战系统。

首次实现:

不同世界公会之间的对战

安全竞技场(无死亡惩罚)

胜利的公会将获得专属奖励与增益,并带回自己的世界。

Cross-Worlds Rivals 预计于 2 月上线。

关于《Deep Dragon》版本以及 Rivals 的更多内容,将在近期公布,敬请期待。

Lupita She-Devil
Demona Vosz
Dear Developers, is the new server launching on January available on Google Play Store?
@O_o The launch of Vanya on the Google Play Store and Huawei AppGallery has been rescheduled to January 10th due to an overload on our team.

The PvP Rework will be released on January 3rd, and the new world Umbra will be available starting January 4th.

Thank you for your patience and support!
Make levels matter too so that low-level players can't easily take down high-level players that are hundreds of levels apart between them. A level 200 player focused on pub training right now can easily take down a level 600 player who is focusing on getting better gears.
Blixt, I think that was somewhat covered? You can't attack anyone that's over half your level, so a lvl 200 person can't attack a lvl 600 (but a lvl 300 person can).

@Luana, Is the Retaliation system another way of describing the new gear-based pvp calculations? What's different about Retaliation v. regular attacks? And how does the Retaliation system work if low-levelled players can attack players 'at least' twice their level?

(Is it a translation error, with at least supposed to be 'at most'? At least -> lvl 50 can attack anyone lvl 100+, but not anyone lvl 99 or lower. ; At most -> lvl 50 can attack anyone up to lvl 100, but not anyone lvl 101+)

Thank you for your patience in dealing with us, and for the recalculations!
On a second read through - the 50% rule is for the higher leveled players attacking low levels only.

So a low levelled player _can_ attack any higher leveled player they want, no matter the level difference -> they'll have to contest the high leveled player's base stats, equipment stats, and set bonus stats. Plus the HP difference per level, which with HP items and Defense levels % reduction can grow further. Seems fair?

A higher leveled player can customize their equipment stats before Idle Hunting. Since these stats can be overcome by a lot of Pub grinding, it'll make everyone at least do some Pub training instead of 100% dedicated Idle Hunting for gear.
question, if my basestat of magic is 50 and i use the staff, is it fine if i switch to bow or sword, or will it still make me do less damge since i dont have nay base stat in them.

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