Hello Vanyans, 中文版内容如下
Today we’re rolling out a new update focused on performance, quality of life, and core gameplay improvements. This patch also marks our last update of the year.
-Chat Rework
Chat is now faster and more reliable in both Hunt and The Pub
No more loading screens when switching channels
Lighter system using significantly fewer server resources
-Idle Hunt Improvements
No more loot reset after 12 hours
You now have up to 3 days to claim your loot, as long as you don’t die
-Hunt System Update (Testing Phase)
Idle Hunt Page now uses Web Workers
Life updates and alerts will display even if the Vanya tab is not active
This feature is still in testing due to modern browser limitations on background tabs
-Faster Login Options
Google Play Login added
Huawei Connect Login added (China only)
Faster account creation and login experience
-Content Update
New Level 250 Idle Hunt Solo Area The Abyss of Vanya
5 new awesome items
First time introducing an Axe weapon in Vanya
-PvP Adjustment
Redskull penalty reduced
Now 30 minutes per kill instead of 60
-Demon Pass
Introducing the Demon Pass
10 tiers total
5 Free
5 Demon (Premium)
Works like a daily login reward
Available on your Dashboard next to the Event Schedule
-Abyss Boss Rework (Important Change)
We’ve reworked boss damage calculations to make fights more fair and intuitive.
Boss damage is no longer based on player maximum Life
Bosses now deal damage based on their own power
Player Defense properly reduces incoming damage
A minimum damage still exists to keep fights challenging
Player damage to bosses has not changed
Your damage still scales with Sword, Bow, and Magic, exactly as before.
This update makes Life and Defense upgrades feel consistent, fair, and rewarding, no matter your build.
We want to congratulate our Guardians Whisper (Global) and BigMIng (China) for constantly helping newcomers and answering questions about Vanya. Your support truly matters.
This is how Demona Vosz works.
Updates built with care, shaped by our community. We grow together.
This is our final patch of the year.
Next, expect The Deep Dragon in early January 2026, featuring:
Big content update
Generated dungeons
Guild wars
Demona Vosz Team
A big hug to everyone who makes Vanya possible every day!
Lupita She-Devil, our head developer. We take the mission, we deliver the mission. Without her, we are weak.
Luana Pivot, incredible balance work across all Vanya items, full-time dedication and live updates.
Ravena Kills, the heart of Vanya. Ads, code, and a true friend. One of our pillars.
Vanessa Fx, amazing email support, bug checks, reports, and fast replies to our players.
Devon Strong, for awesome frontend design and code.
Pablo de Mello, for the original music that gives Vanya its soul.
Paloma Huang, focused on server stability and infrastructure, along with me, Forenze Dragon Wielki, leading experience in programming and security.
Everything that goes live in Vanya is internally reviewed and approved through team voting.
No rushed changes, no solo decisions. Every update is discussed, tested, and agreed on together.
Before you go, we would like to ask for one minute of your time.
If you enjoy Vanya, the updates, and the direction Vanya is taking, please consider leaving a comment on our official IndieDB page. Your feedback helps Vanya reach new players and keeps the project alive and growing.
Here: https://www.indiedb.com/games/vanya-online
Every comment, every word of support truly means a lot to us.
Thank you for being part of Vanya.
See you in the Abyss.
Forenze Dragon Wielki
Demona Vosz
Today we’re rolling out a new update focused on performance, quality of life, and core gameplay improvements. This patch also marks our last update of the year.
-Chat Rework
Chat is now faster and more reliable in both Hunt and The Pub
No more loading screens when switching channels
Lighter system using significantly fewer server resources
-Idle Hunt Improvements
No more loot reset after 12 hours
You now have up to 3 days to claim your loot, as long as you don’t die
-Hunt System Update (Testing Phase)
Idle Hunt Page now uses Web Workers
Life updates and alerts will display even if the Vanya tab is not active
This feature is still in testing due to modern browser limitations on background tabs
-Faster Login Options
Google Play Login added
Huawei Connect Login added (China only)
Faster account creation and login experience
-Content Update
New Level 250 Idle Hunt Solo Area The Abyss of Vanya
5 new awesome items
First time introducing an Axe weapon in Vanya
-PvP Adjustment
Redskull penalty reduced
Now 30 minutes per kill instead of 60
-Demon Pass
Introducing the Demon Pass
10 tiers total
5 Free
5 Demon (Premium)
Works like a daily login reward
Available on your Dashboard next to the Event Schedule
-Abyss Boss Rework (Important Change)
We’ve reworked boss damage calculations to make fights more fair and intuitive.
Boss damage is no longer based on player maximum Life
Bosses now deal damage based on their own power
Player Defense properly reduces incoming damage
A minimum damage still exists to keep fights challenging
Player damage to bosses has not changed
Your damage still scales with Sword, Bow, and Magic, exactly as before.
This update makes Life and Defense upgrades feel consistent, fair, and rewarding, no matter your build.
We want to congratulate our Guardians Whisper (Global) and BigMIng (China) for constantly helping newcomers and answering questions about Vanya. Your support truly matters.
This is how Demona Vosz works.
Updates built with care, shaped by our community. We grow together.
This is our final patch of the year.
Next, expect The Deep Dragon in early January 2026, featuring:
Big content update
Generated dungeons
Guild wars
Demona Vosz Team
A big hug to everyone who makes Vanya possible every day!
Lupita She-Devil, our head developer. We take the mission, we deliver the mission. Without her, we are weak.
Luana Pivot, incredible balance work across all Vanya items, full-time dedication and live updates.
Ravena Kills, the heart of Vanya. Ads, code, and a true friend. One of our pillars.
Vanessa Fx, amazing email support, bug checks, reports, and fast replies to our players.
Devon Strong, for awesome frontend design and code.
Pablo de Mello, for the original music that gives Vanya its soul.
Paloma Huang, focused on server stability and infrastructure, along with me, Forenze Dragon Wielki, leading experience in programming and security.
Everything that goes live in Vanya is internally reviewed and approved through team voting.
No rushed changes, no solo decisions. Every update is discussed, tested, and agreed on together.
Before you go, we would like to ask for one minute of your time.
If you enjoy Vanya, the updates, and the direction Vanya is taking, please consider leaving a comment on our official IndieDB page. Your feedback helps Vanya reach new players and keeps the project alive and growing.
Here: https://www.indiedb.com/games/vanya-online
Every comment, every word of support truly means a lot to us.
Thank you for being part of Vanya.
See you in the Abyss.
Forenze Dragon Wielki
Demona Vosz
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Into the Abyss: A New Era for Vanya