Logo Into the Abyss: A New Era for Vanya

Board: News / Updates | Views: 366


Hello Vanyans, 中文版内容如下

Today we’re rolling out a new update focused on performance, quality of life, and core gameplay improvements. This patch also marks our last update of the year.

-Chat Rework
Chat is now faster and more reliable in both Hunt and The Pub
No more loading screens when switching channels
Lighter system using significantly fewer server resources

-Idle Hunt Improvements
No more loot reset after 12 hours
You now have up to 3 days to claim your loot, as long as you don’t die

-Hunt System Update (Testing Phase)
Idle Hunt Page now uses Web Workers
Life updates and alerts will display even if the Vanya tab is not active
This feature is still in testing due to modern browser limitations on background tabs

-Faster Login Options
Google Play Login added
Huawei Connect Login added (China only)
Faster account creation and login experience

-Content Update
New Level 250 Idle Hunt Solo Area The Abyss of Vanya
5 new awesome items
First time introducing an Axe weapon in Vanya

-PvP Adjustment
Redskull penalty reduced
Now 30 minutes per kill instead of 60

-Demon Pass
Introducing the Demon Pass
10 tiers total
5 Free
5 Demon (Premium)
Works like a daily login reward
Available on your Dashboard next to the Event Schedule

-Abyss Boss Rework (Important Change)
We’ve reworked boss damage calculations to make fights more fair and intuitive.
Boss damage is no longer based on player maximum Life
Bosses now deal damage based on their own power
Player Defense properly reduces incoming damage
A minimum damage still exists to keep fights challenging
Player damage to bosses has not changed
Your damage still scales with Sword, Bow, and Magic, exactly as before.
This update makes Life and Defense upgrades feel consistent, fair, and rewarding, no matter your build.

We want to congratulate our Guardians Whisper (Global) and BigMIng (China) for constantly helping newcomers and answering questions about Vanya. Your support truly matters.

This is how Demona Vosz works.
Updates built with care, shaped by our community. We grow together.

This is our final patch of the year.
Next, expect The Deep Dragon in early January 2026, featuring:

Big content update
Generated dungeons
Guild wars


Demona Vosz Team
A big hug to everyone who makes Vanya possible every day!

Lupita She-Devil, our head developer. We take the mission, we deliver the mission. Without her, we are weak.
Luana Pivot, incredible balance work across all Vanya items, full-time dedication and live updates.
Ravena Kills, the heart of Vanya. Ads, code, and a true friend. One of our pillars.
Vanessa Fx, amazing email support, bug checks, reports, and fast replies to our players.
Devon Strong, for awesome frontend design and code.
Pablo de Mello, for the original music that gives Vanya its soul.
Paloma Huang, focused on server stability and infrastructure, along with me, Forenze Dragon Wielki, leading experience in programming and security.

Everything that goes live in Vanya is internally reviewed and approved through team voting.
No rushed changes, no solo decisions. Every update is discussed, tested, and agreed on together.

Before you go, we would like to ask for one minute of your time.

If you enjoy Vanya, the updates, and the direction Vanya is taking, please consider leaving a comment on our official IndieDB page. Your feedback helps Vanya reach new players and keeps the project alive and growing.

Here: https://www.indiedb.com/games/vanya-online
Every comment, every word of support truly means a lot to us.

Thank you for being part of Vanya.
See you in the Abyss.

Forenze Dragon Wielki
Demona Vosz
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亲爱的 Vanya 玩家们,

今天我们正式推出一次全新更新,重点聚焦在性能优化、体验提升以及核心玩法改进。
同时,这也是 今年的最后一次更新。

聊天系统重做

聊天在 狩猎界面 和 酒馆(Pub) 中变得更快、更稳定

切换频道时不再出现加载等待

系统更加轻量,大幅减少服务器资源消耗

Idle Hunt 改进

不再在 12 小时后重置战利品

只要你没有死亡,现在最多有 3 天时间 来领取战利品

狩猎系统更新(测试阶段)

Idle Hunt 页面已启用 Web Workers

即使 Vanya 标签页未处于激活状态,也能显示生命值更新和警报

由于现代浏览器对后台标签页的限制,此功能仍处于测试阶段

更快的登录方式

新增 Google Play 登录

新增 Huawei Connect 登录(仅限中国)

更快速的账号创建和登录体验

内容更新

新增 250 级 Idle Hunt 单人区域:Vanya 深渊(Abyss of Vanya)

新增 5 件全新装备

Vanya 中首次引入斧头(Axe)武器

PvP 调整

Redskull 惩罚时间降低

每次击杀惩罚从 60 分钟 降低至 30 分钟

Demon Pass

正式推出 Demon Pass

共 10 个阶段

5 个免费阶段

5 个 Demon(高级)阶段

类似每日登录奖励机制

可在 仪表盘(Dashboard) 中找到,位置在活动日程旁边

深渊 Boss 重做(重要改动)

我们重新设计了 Boss 的伤害计算方式,使战斗更加公平、直观。

Boss 伤害不再基于玩家的最大生命值

Boss 现在根据自身强度造成伤害

玩家防御属性可正确减少所受伤害

仍然保留最低伤害值,以保持战斗挑战性

玩家对 Boss 造成的伤害 没有任何改动。
你的伤害依然由 Sword、Bow 和 Magic 决定,与之前完全一致。

此次更新让生命值和防御的成长更加合理、公平,并且对所有流派都更有价值。

我们特别祝贺 守护者 Whisper(全球) 和 BigMIng(中国),感谢你们长期帮助新玩家、解答关于 Vanya 的问题。你们的支持对社区非常重要。

这就是 Demona Vosz 的运作方式。
用心制作更新,由社区共同塑造。我们一起成长。

这是 今年的最后一次更新。

接下来,敬请期待 2026 年 1 月初上线的 The Deep Dragon,将带来:

大型内容更新

随机生成地下城

公会战争系统

Demona Vosz 团队

感谢每一位每天为 Vanya 付出的人。

Lupita She-Devil,首席开发者。我们接受任务,也完成任务。没有她,我们将难以前行。

Luana Pivot,负责 Vanya 所有装备的平衡调整,全职投入与实时更新。

Ravena Kills,Vanya 的核心。广告、代码,以及真正的朋友,我们的重要支柱。

Vanessa Fx,出色的邮件客服支持,Bug 检查、问题报告以及快速回复玩家。

Devon Strong,优秀的前端设计与代码实现。

Pablo de Mello,为 Vanya 创作原创音乐,赋予游戏灵魂。

Paloma Huang,专注于服务器稳定性和基础架构。

所有上线到 Vanya 的内容,都会经过 团队内部投票审核。

没有仓促改动,没有个人决定。
每一次更新都会被讨论、测试,并由团队共同确认。

在离开之前,我们想请你花 一分钟时间。

如果你喜欢 Vanya、喜欢这些更新,以及 Vanya 的发展方向,欢迎在我们的 IndieDB 官方页面 留下一条评论。你的反馈能帮助 Vanya 被更多玩家看到,并持续成长。

地址:
https://www.indiedb.com/games/vanya-online

每一条评论、每一句支持,对我们来说都意义重大。

感谢你成为 Vanya 世界的一部分。
深渊中再见。

Forenze Dragon Wielki
Demona Vosz
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Happy Christmas and New years to y'all in advance! Also I must congratulate all of you for the hard work to make all this possible, I'm really enjoying it so far and will continue to do so for sure!
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Gg
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