Vanya Online Logo [Dev Letter] The Arrival of Phantom Halls, Huntiary & State of VANYA

Board: News / Updates | Views: 357


Hello, Vanyans! 要阅读中文主题,请查看下面的帖子。

I’m Luana Pivot, a developer here at Demona Vosz. It is an absolute honor to be able to write this post with so much affection for our players.

We have massive news to share today. Let's talk about the arrival of our major system, the Phantom Halls, but first, let’s discuss something special for the completionists: the Huntiary.

📖 The Vanya Huntiary
Like the vast majority of you, we are die-hard MMORPG and RPG players. We know exactly how important the spirit of collection is. That is why today I am proud to present the Vanya Huntiary.

Everything you obtain during your Idle Hunt will now be stored and counted in your Huntiary. But it’s not just for show—you will be able to exchange your collection progress for Stamina Points, Gold, and even Account XP!

We have been testing this rigorously to prevent any unwanted bugs, so rest assured: the Huntiary arrives alongside the Phantom Halls update on December 7th.

💀 Phantom Halls: Active Idle
It’s almost funny to talk about this, considering Vanya Online is only 23 days old. This milestone stands as proof of how hyper-focused we are on the development of our game.

We know Vanya is an Idle MMO at its core, but we asked ourselves: Why not make your Idle Hunt a bit more... Active?

When entering a Phantom Hall, you will need friends. The mechanics are similar to the solo Idle Hunt, but the stakes are completely different. The damage taken is much higher, but the gains are MASSIVELY higher. You will need to keep your eyes on the screen.

These areas will operate in a Real-Time Lobby format, requiring a specific number of players to enter.

Shadow Throne
Astral Nexus
Demona Edge

These are just the first three, we are already working on adding more.

🛡️ State of Vanya:
Finally, let’s touch on the current state Vanya.

Recently, we had to issue our first player ban due to a violation of our Terms of Use (ToU). Following this, we experienced small DDoS attempts targeting our chat channels via GET requests.

I want to confirm that these issues were promptly fixed. It is worth remembering that all 11 members of Demona Vosz work full-time on Vanya. We are constantly monitoring the game to guarantee the safety, stability, and integrity of your experience.

Thank you for being part of this incredible start.

See you in Vanya!

Luana Pivot Demona Vosz Developer

We built a game that unites the USA, Brazil, and China. We really are built different, aren't we? Spread love!
我是 Luana Pivot,Demona Vosz 的开发者之一。能怀着对玩家的满满爱意写下这篇帖子,是我的荣幸。

今天我们要分享一些重磅消息。我们将聊聊核心系统——幻影大厅 (Phantom Halls) 的到来,但首先,让我们先谈谈为收集控们准备的特别内容:狩猎图鉴 (The Huntiary)。

📖 Vanya 狩猎图鉴 (The Vanya Huntiary)
像在座的绝大多数人一样,我们也是 MMORPG 和 RPG 的骨灰级玩家。我们深知收集欲是多么重要。因此,今天我很自豪地向大家介绍 Vanya 狩猎图鉴。

你在挂机狩猎 (Idle Hunt) 中获得的一切现在都将被存储并记录在你的图鉴中。但这不仅仅是为了好看——你可以用收集进度兑换体力点 (Stamina Points)、金币,甚至是账号经验值 (Account XP)!

为了防止任何恼人的 Bug,我们一直在进行严格的测试,请大家放心:狩猎图鉴将随 12月7日 的幻影大厅更新一同上线。

💀 幻影大厅:主动式挂机 (Active Idle)
考虑到 Vanya Online 上线才短短 23天,谈论这个话题其实挺有趣的。这一里程碑证明了我们对游戏开发是多么的专注。

我们要知道 Vanya 的核心是放置类 MMO (Idle MMO),但我们反问自己:为什么不让你的挂机狩猎稍微... 主动一点呢?

进入幻影大厅时,你需要朋友。机制虽然类似于单人挂机,但风险完全不同。你受到的伤害会更高,但收益也会巨幅增加。你需要时刻盯着屏幕。

首发区域: 这些区域将采用实时大厅 (Real-Time Lobby) 模式,需要特定数量的玩家才能进入:

Shadow Throne (暗影王座)

Astral Nexus (星界枢纽)

Demona Edge (迪魔娜之锋)

这仅仅是首发的三个区域,我们已经在致力于开发更多内容。

🛡️ Vanya 现状:安全更新
最后,让我们聊聊 Vanya 的现状。

最近,由于违反服务条款 (ToU),我们不得不执行了首例玩家封禁。紧接着,我们的聊天频道遭遇了基于 GET 请求的小型 DDoS 攻击。

我想确认这些问题已被迅速修复。值得一提的是,Demona Vosz 的全部11名成员都在全职为 Vanya 工作。我们在持续监控游戏,以确保大家体验的安全性、稳定性和完整性。

感谢大家参与这不可思议的起步阶段。

游戏中见!

Luana Pivot Demona Vosz 开发者

我们打造了一款能将美国、巴西和中国连接在一起的游戏。我们确实是与众不同的,对吧? 传播爱!
Cool!
要做放置就好好放置,我认识的大多数放置游戏玩家并不希望需要随时盯着屏幕,这完全跟放置游戏背道而驰。
@Sleepyyy

幽影殿堂本身并不是为完全放置而设计的,它属于更主动玩法的系统。如果您想继续体验纯挂机的节奏,可以继续使用 Solo 模式,它才是完整的 Idle 设计。
另外,提升防御与装备后,在幽影殿堂中也能获得更长时间的挂机体验,这也是游戏正常且符合设计方向的部分。感谢你的理解

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